A simple, short word that can mean many different things in different context.
My favorite context is "get away". I can easily escape from real life by logging into World of Warcraft or Guild Wars. I can escape from my workday by leaving the room. Sometimes I can escape in general by taking a vacation trip.
So- Why does this come up randomly, now? Partially because we just made plans to take a trip with the family that I am looking forward to. Partially because there are a TON of things I would like to escape from on a daily basis...
And partially because the main reason I began writing was to escape from myself. I am not a prolific writer, making words about varying subjects in a variety of styles. My characters and story came from a need to make sense of, and an outlet for, my daydreams and wishes. To have a vehicle for expressing feelings, thoughts, ideas is therapeutic in a way I had not considered previously. Just the act of typing out the words, seeing the story develop, the fact that I can make them whatever I want seems to scratch some of the itch of my insecurity.
Though it would be more than fabulous if someone were to see this blog and want to help edit, etc., that is not why I am putting it out there. One of my greatest faults is my shyness. I don't like to do things if they will put me in any sort of spotlight. Some people may not believe this, because I tend to overcompensate, but there it is. Escape from myself? Not really, just sort of.
Whether or not anyone ever reads this story, it still has performed its function, and I am happy with it.
Onward...
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Chapter 6
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Everyone on the Draco had heard my call for help. My voice can be very loud when I need it to be, apparently. But, unfortunately for us, by the time the Engineers had realized what they were feeling and hearing it was too late. The Bay doors had opened just as the ultra-white light of the Transport was vanishing. My mental cries faded with the light. The only thing left to show that we had been there was a small metal cylinder, slowly rolling to a stop against the corridor wall.
Lieutenant Dalton slapped her
communicator. “Security! Captain Bianchi has been abducted!”
At the exact same moment, the
Red Alert Siren began screeching throughout the Ship. The MPs, our Military
Police, led by Colonel Zuajko, arrived on Level Twenty within a minute. They
fanned out throughout the Level, concentrating on the nearby Engineering
Department. A few of them left to go up to Level Twelve, where my Lab is.
“Colonel. What do you see?”
“Commander. Nothing yet, Sir.
There is a spray cylinder here, we have contacted Doctor Palmer to retrieve it
for testing.”
“All right, keep at it. Let me
know the instant your men find anything else.”
Commander Walker paced the
Bridge, waiting for some sort of contact. He knew that the Agrint ship had to
be nearby. However, the Federation had no technology that would allow Transport
to or from a Ship while in Hyperspace. We could not even trust our sensors. The
Draco was almost blind while outside the normal realm of Space, relying upon
the established routes, minimal directional sensors, and the expertise of the
Navigators in planning the entry to get where she was going.
Luckily, my friend Mark Quinn
was at the helm when the Alert sounded. He is among the best in his chosen
specialty, which happens to be Navigation. There is not much about the workings
of Hyperspace, nor of the controls of the Draco, that he does not know and
understand intimately.
“Lieutenant Commander Quinn. How
long before we will be able to exit Hyperspace?”
“Not long, Sir. We have been
doing our best to follow the directional trail left by the Agrint ship. It’s
almost disappeared now, Sir.”
“Hopefully, that means they have
stopped or at least slowed down. Get us out ASAP, Mr. Quinn.”
“Aye, Sir.”