Tuesday, May 15, 2012

escapism

Escape.
A simple, short word that can mean many different things in different context.
My favorite context is "get away". I can easily escape from real life by logging into World of Warcraft or Guild Wars. I can escape from my workday by leaving the room. Sometimes I can escape in general by taking a vacation trip.
So- Why does this come up randomly, now? Partially because we just made plans to take a trip with the family that I am looking forward to. Partially because there are a TON of things I would like to escape from on a daily basis...
And partially because the main reason I began writing was to escape from myself. I am not a prolific writer, making words about varying subjects in a variety of styles. My characters and story came from a need to make sense of, and an outlet for, my daydreams and wishes. To have a vehicle for expressing feelings, thoughts, ideas is therapeutic in a way I had not considered previously. Just the act of typing out the words, seeing the story develop, the fact that I can make them whatever I want seems to scratch some of the itch of my insecurity.

Though it would be more than fabulous if someone were to see this blog and want to help edit, etc., that is not why I am putting it out there. One of my greatest faults is my shyness. I don't like to do things if they will put me in any sort of spotlight. Some people may not believe this, because I tend to overcompensate, but there it is. Escape from myself? Not really, just sort of.
Whether or not anyone ever reads this story, it still has performed its function, and I am happy with it.

Onward...






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Chapter 6
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                Everyone on the Draco had heard my call for help. My voice can be very loud when I need it to be, apparently. But, unfortunately for us, by the time the Engineers had realized what they were feeling and hearing it was too late. The Bay doors had opened just as the ultra-white light of the Transport was vanishing. My mental cries faded with the light. The only thing left to show that we had been there was a small metal cylinder, slowly rolling to a stop against the corridor wall.

                Lieutenant Dalton slapped her communicator. “Security! Captain Bianchi has been abducted!”

                At the exact same moment, the Red Alert Siren began screeching throughout the Ship. The MPs, our Military Police, led by Colonel Zuajko, arrived on Level Twenty within a minute. They fanned out throughout the Level, concentrating on the nearby Engineering Department. A few of them left to go up to Level Twelve, where my Lab is.

                “Colonel. What do you see?”

                “Commander. Nothing yet, Sir. There is a spray cylinder here, we have contacted Doctor Palmer to retrieve it for testing.”

                “All right, keep at it. Let me know the instant your men find anything else.”

                Commander Walker paced the Bridge, waiting for some sort of contact. He knew that the Agrint ship had to be nearby. However, the Federation had no technology that would allow Transport to or from a Ship while in Hyperspace. We could not even trust our sensors. The Draco was almost blind while outside the normal realm of Space, relying upon the established routes, minimal directional sensors, and the expertise of the Navigators in planning the entry to get where she was going.

                Luckily, my friend Mark Quinn was at the helm when the Alert sounded. He is among the best in his chosen specialty, which happens to be Navigation. There is not much about the workings of Hyperspace, nor of the controls of the Draco, that he does not know and understand intimately.

                “Lieutenant Commander Quinn. How long before we will be able to exit Hyperspace?”

                “Not long, Sir. We have been doing our best to follow the directional trail left by the Agrint ship. It’s almost disappeared now, Sir.”

                “Hopefully, that means they have stopped or at least slowed down. Get us out ASAP, Mr. Quinn.”

                “Aye, Sir.”